Fantasy F1: Singapore

The setting for the night race in Singapore was spectacular. The race was good one with the safety car spicing things up. My choices for the race were terrible :-(.

I had Massa, Bourdais, Glock and Ferrari. Massa finished 13th, Bourdais 12th and Glock 4th. Ferrari finished 13th and 15th. Thankfully Glock salvaged a couple of points.


Driving games and professional drivers

This absolutely fascinates me. I have been a ‘driving game’ fan on PCs and consoles for many years. I have been enthralled with the progress driving games have made over the years. From Pole Position to Indy Car Racing. From Grand Prix Legends to GTR2. And on the arcadey side of things PGR4 and Grid. The joy of all these games was the ability for them to consume me into trying to better my laptimes and performance.

Games featuring real-life tracks are a favourite, I would be so engrossed in them. I would like to imagine ‘being there’. Man, I can usually tell a track in real life from the first few corners on TV footage! 🙂

In the early days ‘racing’ against CPU AI was frustrating fun. Today, racing against friends in a LAN or Xbox Live environment is something else on another level. The same can be said for the realism, physics in driving games have progressed at an amazing rate. With so much CPU grunt in todays machines much more stuff can be calculated and thrown around the environment. Just look at Grid and watch the tyre walls and cones scatter around the track when hit. Then examine the damage on your car. Amazing.

Couple into that my interest in motorsport and the two join very nicely. I have followed F1 for years but also like GP2 (due to using same cars), WRC Rally, FIA GT and Moto GP. When I am watching races I often wonder how the professional drivers would fare at driving games and how the games compare to the reality (odd I know!). I have found one professional driver in the FIA GT series who also plays driving games. His lap of Silverstone on rFactor is a joy to watch. Professional drivers playing videogames? Who would have thought it?

Anyway, back to the point of this post. I have always wanted to know what F1 teams use for their simulators and have finally found this video. Fascinating, a bespoke simulator just for Williams! This is Nico Rosberg driving the new track in Singapore. Would love to see behind the scenes, how it works and what it runs on:

Fantasy F1: Italy

The boy done good! A supreme drive in the wet by 21-year-old Sebastian Vettel earned him a victory from pole. Youngest driver to win a GP ever. What makes it even more amazing is that this is the old Minardi team. Vettel was pulling out 2 seconds per lap in the first few laps against a McLaren. Amazing.

Anyway, I had Massa, Piquet, Bourdais and Ferrari. Massa finished 6th, Piquet 10th and Bourdais 18th. Ferrari finished 6th and 9th. Not a very good haul of points.

Fantasy F1: Belgium

What an exciting race. The last three laps were the best for a very long time. Late rain should be a requirement at every GP! 🙂 The driver of the day for me was Heidfeld, he made a call to change to wets before it was really raining. His team thought he was nuts, but he was 30 seconds faster per lap on the last two laps and climbed from 9th to finish 2nd. Good work!

I had Hamilton, Glock, Barrichello and Mclaren. Hamilton came 3rd, Glock 9th and Barrichello retired. Mclaren Mercedes cars finished 3rd and DNF. Bad result as both Hamilton and Glock were penalised 😦

Fantastic Contraption

I really enjoy little flash internet games. Nice simple ones that work in your browser and that are easy to pick up are the best. I also enjoy physics in a game, anything from the well simulated (GTR2) to the the best object physics I have ever seen (Half Life 2 series). Fantastic Contraption is a game someone told me about that is simple to pick up for a few minutes and it has brilliant object physics. Plus it gets tricky a few levels in. Sounds silly and simple: Build your contraption in the blue box and get the pink thing to the pink box.